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7 Days To Die How To Cure Infection

Infection
Infection.png
Description
Removed : {{{removed_version}}}
Category Status Effect
Type Negative%Negative Status Furnishings
Description
Acquired by Zombie Attack
Cured by Antibiotics, Jar of Honey, Herbal Antibiotics
Leads to Infection - Phase 1
Debuffs
Overall Duration 2h 30′ 00"
Furnishings
Effect on Fullness
Effect on Hydration
Issue on Wellness
Damage caused
Duration
Effect on Stamina
Duration
Effect on Wellness
Duration
Effect on Temperature °F, 0°C
Duration
Stun Resist
Impairment Resist
Other Effects
Stack (Cumulative) Effects

Description [ ]

Infection may be contracted if you are striking by a Zombie or a hostile Beast. It has four stages of progression and will impale the infected role player if it progresses to the 4th phase. Getting striking by zombies while infected will increase the infection level. The lower a players health the greater the take chances a zombie attack has of inflicting a debuff such equally Infection.

You lot can treat Infection with the utilise of Antibiotics, Herbal Antibiotics, or Dear. A treated infection does non cause as much Stamina loss and will slowly decrease the infection magnitude by an corporeality based on the force of the medicine used. Antibiotics reduce infection past 25%, Herbal Antibiotics by 10%, and Honey by five%. At lower levels of infection it is recommended to utilize the least powerful medicine available that will cure the Infection.

Vitamins preclude new cases of Infection for the duration of their vitrify, but will not cure or reduce whatever existing infections.

Infection Stages [ ]

Phase ane - Untreated [ ]

"You have a mild infection. It will become worse until treated past antibiotics. Getting hit past zombies or animals volition make an infection worse."

  • No changes to Health or Stamina at this phase.
  • Duration 1 60 minutes in real time, or upward to fourteen% of the estimate.

Stage ane - Treated [ ]

"You have a treated mild infection. Continue medication until infection is cleared up."

  • No changes to Health or Stamina at this stage.
  • Lasts until medicine wears off or Infection magnitude reaches 0% and is cured.

Phase 2 - Untreated [ ]

"Y'all have a serious infection. If left untreated information technology could lead to astringent infection which can cause death. Take antibiotics as soon as possible."

  • -25% Stamina regeneration.
  • Duration 3 hours in existent time, or upwards to 57% of the gauge.

Stage two - Treated [ ]

"You accept a treated serious infection. Continue medication and keep an eye on the wound."

  • -12.five% Stamina regeneration.
  • Lasts until medicine wears off or the Infection drops to Stage 1 Treated Infection.

Stage iii - Untreated [ ]

"You have a life threatening severe infection. Take antibiotics immediately."

  • -35% Stamina regeneration.
  • -ane to all attributes.
  • Elapsing 3 hours in real fourth dimension, or upward to 100% of the gauge.

Phase 3 - Treated [ ]

"Yous take a treated life threatening severe infection. Continue Medication and avert contact with infectious substances."

  • -17% Stamina regeneration.
  • -1 to all attributes.
  • Lasts until medicine wears off or the Infection drops to Stage 2 Treated Infection.

Phase four [ ]

"You have died from an infection."

  • Instant death.

Treatment [ ]

It is possible to treat Infection by using various infection-curing medicines. The infection is slowly cured by a Treated Infection buff, given past these items:

  • Jar of Dear will cure 5% of Infection.
  • Herbal Antibiotics will cure x% of Infection.
  • Antibiotics volition cure 25% of Infection.

When a player with Infection fully treats information technology to 0% the Infection debuff will be removed.

Prevention [ ]

The best way to prevent infection is to non go hit. Otherwise, Vitamins cannot cure existing Infection, but practice prevent new cases in uninfected players while their buff is in effect.

Infection has a risk of beingness applied when a character suffers a Critical Hit. Critical Hits are more common the lower a graphic symbol's health, or if the character is Stunned. Painkillers prevent stun and restore health.

Investing one bespeak into The Brawler perk will requite you lot the power to prevent enemies from infecting anyone. Punching an enemy in the caput with blank fists or will inflict a debuff that permanently prevents them from inflicting infection with melee attacks. This does protect players other than the one who punched the enemy. Range attacks such as an Infected Police Officer's vomit tin can still bear a chance of infection.

Notes [ ]

  • When dying from the infection, a role player does not become a zombie.
  • Non-Zombie Animals that are hostile exercise carry the Infection, and tin inflict it with their bites.
  • Infection cannot be passed from i histrion to another.
  • Infection cannot be inflicted on whatever NPC'due south. For instance a Bear cannot be infected and turned into a Zombie Bear.
  • Stage 4 inflicts an extremely large amount of impairment when information technology begins, information technology cannot be survived under any circumstances in ordinary game play.

Source: https://7daystodie.fandom.com/wiki/Infection

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