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Are Custom Backgrounds Al Legal

The D&D Adventurers League is an ongoing official organized play campaign for Dungeons & Dragons. Information technology uses the 5th edition of the Dungeons & Dragons rules, and features the Forgotten Realms setting. You can play D&D Adventurers League games at any place that features adventures bearing the D&D Adventurers League logo. You can create a character and bring that graphic symbol to games anywhere D&D Adventurers League is supported.

Well-nigh D&D Adventurers League games are public, in-person play events. Typical venues for these events are game and hobby stores, conventions, and public-accessible game day events.

Creating a Character

Character creation is easy in the D&D Adventurers League. Check out the D&D Adventurers League Thespian's Guide or Quickstart Guide for more data. Otherwise, follow these steps.

  • Choose a story origin. Story origins determine what rules you can use to create your character. You're always able to use the basic rules and thePlayer's Handbook,regardless of story origin choice.
  • Cull a race. This season, you can use any race from the rules listed above, except for aarakocra.
  • Choose a class. All classes are open for play.
  • Decide ability scores. You don't roll for ability scores; instead employ either the standard set (fifteen, fourteen, thirteen, 12, ten, 8) or customize your scores as listed in the Player's Handbook.
  • Describe your character. Choice your grapheme'southward name, alignment, ideals, bonds, flaws, groundwork, and faction. You lot can't play a character of neutral evil or chaotic evil alignment, and lawful evil alignment is restricted to certain factions.
  • Choose equipment. Take starting equipment for your class and groundwork. You lot can spend whatsoever gold yous get from your background on boosted equipment.

The Five Factions

One exciting element of D&D Adventurers League game is the opportunity for your character to become a member of a faction – a ability group within the Forgotten Realms that seeks to further its own aims while still opposing the destructive forces that threaten the state. As you progress in your adventuring career, y'all earn renown from your faction and proceeds ranks within it, offering additional benefits and aid as you help to further your faction's aims.

The Harpers is a scattered network of spellcasters and spies who advocate equality and covertly oppose the abuse of power. The organization is benevolent, knowledgeable, and secretive. Bards and wizards of good alignments are commonly drawn to the Harpers. Their goals include:

  • Gather data throughout Faerûn
  • Promote fairness and equality past covert ways
  • Thwart tyrants and leaders/governments/organizations that grow also powerful
  • Assist the weak, poor and oppressed

The Order of the Gauntlet is composed of faithful and vigilant seekers of justice who protect others from the depredations of evildoers. The arrangement is honorable, vigilant, and zealous. Clerics, monks, and paladins of good (and oftentimes lawful skilful) alignments are commonly fatigued to Order of the Gauntlet. Their goals include:

  • Be armed and vigilant against evil
  • Identify evil threats such as secretive ability groups and inherently evil creatures
  • Enforce justice
  • Enact retribution confronting evil actions – do not strike preemptively

The Emerald Enclave is a widespread grouping of wilderness survivalists who preserve the natural order while rooting out unnatural threats. The arrangement is decentralized, hardy, and reclusive. Barbarians, druids, and rangers of good and/or neutral alignments are commonly drawn to the Emerald Enclave. Their goals include:

  • Restore and preserve the natural order
  • Destroy all that is unnatural
  • Keep the elemental forces of the earth in check
  • Keep civilisation and the wilderness from destroying each other

The Lords' Brotherhood is a loose alliance of established political powers concerned with mutual security and properity. The organisation is aggressive, militant, and political. Fighters and sorcerers of lawful and/or neutral alignments are commonly drawn to the Lords' Alliance. Their goals include:

  • Ensure the prophylactic and prosperity of cities and other settlements of Faerûn
  • Maintain a stiff coalition against the forces of disorder
  • Proactively eliminate threats to the established powers
  • Bring honour and glory to one'southward leaders and one's homeland

The Zhentarim is an unscrupulous shadow network that seeks to aggrandize its influence and power throughout the Realms. The organization is ambitious, opportunistic, and meritocratic. Rogues and warlocks of neutral and/or evil alignments are ordinarily fatigued to the Zhentarim. Their goals include:

  • Amass wealth
  • Expect for opportunities to seize ability
  • Gain influence over of import people and organizations
  • Dominate Faerûn

How to Go a Game Going

To play in theD&D Adventurers League, all you need is access to a few things. Cheque the resources folio to download materials.

  • TheD&D Bones Rules, available now.

  • TheD&D Adventurers League Player's Guide (or the Quickstart Guide), available now.

  • A D&D Adventurers League Log Sheet.

  • At least 3 players and one DM. (A legal D&D Adventurers League table consists of 3-7 players.)

  • A identify to play. This tin be your local store or a public result (like a convention or game day). Some D&D Adventurers League games tin exist played at home or online besides.

Where to Play Games

D&D Adventurers League play is focused flexibility of play and venue. It tin can be played in a diversity of locations of the group'due south choice. Some examples include:

Private play including home play and online play. Published adventures themed around the current D&D storyline are considered official for D&D Adventurers League, and then you can use those or adventures bachelor through the Dungeon Master's Social club.

Game stores are supported through the Wizards Play Network. Fabric for the D&D Adventurer's League is available for your local game store to run.

Conventions describe in-person public play events. This can include bodily gaming conventions, every bit well as a i-off public gathering or game days.

Online includes play on various online platforms, such as Fantasy Grounds and Roll20. All online play using official D&D Adventurer's League content counts every bit part of the D&D Adventurer's League.

Links and Contact Information

  • Official Wizards D&D Adventurers League Announcements
  • Official Wizards D&D Adventurers League Forum
  • D&D Adventurers League Organizers Page
  • D&D Adventurers League Twitter
  • D&D Adventurers League Facebook Group
  • D&D Adventurers League Chiliad+ Community

Are Custom Backgrounds Al Legal,

Source: https://dnd.wizards.com/playevents/players

Posted by: fowlerproder.blogspot.com

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